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    <title>Blog on VacuumBreather</title>
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    <description>Recent content in Blog on VacuumBreather</description>
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      <title>Debugging MEF</title>
      <link>https://www.vacuumbreather.de/blog/mef_debugging/</link>
      <pubDate>Mon, 13 Apr 2020 00:00:00 +0000</pubDate>
      
      <guid>https://www.vacuumbreather.de/blog/mef_debugging/</guid>
      <description>If you have ever worked with a Dependency Injection container like MEF, you have probably run into the problem of types not being resolved correctly. Since MEF works mainly by attributes, typically the Export attribute on the class declaration, all it takes is a missing attribute for some type to go missing during bootstrapping.
This can also be the case in a test application, when most of the classes of one layer have been mocked away, and there is always that one mock that cannot be found.</description>
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      <title>Project Montreal - Part 5</title>
      <link>https://www.vacuumbreather.de/blog/montreal_dev_vlog_5/</link>
      <pubDate>Mon, 06 Apr 2020 00:00:00 +0000</pubDate>
      
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      <description>In this episode I show off several hex grid algorithms I added to the game, which will be very useful for all kinds of things in the gameplay future. I also talk a bit about the transition to the UniTask and UniRx libraries for my async and event aggregation needs.
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      <title>Project Montreal - Part 4</title>
      <link>https://www.vacuumbreather.de/blog/montreal_dev_vlog_4/</link>
      <pubDate>Sun, 29 Mar 2020 00:00:00 +0000</pubDate>
      
      <guid>https://www.vacuumbreather.de/blog/montreal_dev_vlog_4/</guid>
      <description>In this episode I show how to keep your component dependencies based on interfaces while still serializing them. I also talk a bit about asynchronous operations and how to write custom awaiters.
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      <title>Project Montreal - Part 3</title>
      <link>https://www.vacuumbreather.de/blog/montreal_dev_vlog_3/</link>
      <pubDate>Sat, 21 Mar 2020 00:00:00 +0000</pubDate>
      
      <guid>https://www.vacuumbreather.de/blog/montreal_dev_vlog_3/</guid>
      <description>In this episode I add unity to the map and explain how I used brushes to paint unit pre-placements on my map which will get turned into prefab instances when the map is loaded.
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      <title>Project Montreal - Part 2</title>
      <link>https://www.vacuumbreather.de/blog/montreal_dev_vlog_2/</link>
      <pubDate>Sat, 14 Mar 2020 00:00:00 +0000</pubDate>
      
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      <description>In this episode I discuss how you can organize your project with assembly definition assets and how to use the new Visual Studio 2019 solution filters to only see the stuff you actually care about..
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      <title>Project Montreal - Part 1</title>
      <link>https://www.vacuumbreather.de/blog/montreal_dev_vlog_1/</link>
      <pubDate>Sat, 07 Mar 2020 00:00:00 +0000</pubDate>
      
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      <description>I&amp;rsquo;ve just stared work on a new hex-game project on Unity and decided to make a Vlog about its development. Maybe it helps someone out there and maybe someone can point out things I can do more efficiently. I worked in the industry for a couple years and have a few released games on my list but I have not worked professionally with the Unity Engine before, so it&amp;rsquo;s an exciting time for me to find out how to best do things in Unity :) Any constructive feedback is therefore much appreciated.</description>
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    <item>
      <title>Welcome to my blog</title>
      <link>https://www.vacuumbreather.de/blog/welcome-to-my-blog/</link>
      <pubDate>Fri, 06 Mar 2020 00:00:00 +0000</pubDate>
      
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      <description>Hi there! I am a Software Engineer and Game Developer from Germany, with over a decade of experience in the .NET world and I have recently started to strongly focus on Unity.
I have worked on a very wide range of projects both in back-end and and front-end. In 2012 I was involved in the successful release of the free indie game Wing Commander Saga and recently I have decided to start another game project on my own and contribute to the Unity asset store.</description>
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