<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>UniTask on VacuumBreather</title>
    <link>https://www.vacuumbreather.de/tags/unitask/</link>
    <description>Recent content in UniTask on VacuumBreather</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en</language>
    <lastBuildDate>Mon, 06 Apr 2020 00:00:00 +0000</lastBuildDate>
    
	<atom:link href="https://www.vacuumbreather.de/tags/unitask/index.xml" rel="self" type="application/rss+xml" />
    
    
    <item>
      <title>Project Montreal - Part 5</title>
      <link>https://www.vacuumbreather.de/blog/montreal_dev_vlog_5/</link>
      <pubDate>Mon, 06 Apr 2020 00:00:00 +0000</pubDate>
      
      <guid>https://www.vacuumbreather.de/blog/montreal_dev_vlog_5/</guid>
      <description>In this episode I show off several hex grid algorithms I added to the game, which will be very useful for all kinds of things in the gameplay future. I also talk a bit about the transition to the UniTask and UniRx libraries for my async and event aggregation needs.
  </description>
    </item>
    
  </channel>
</rss>