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    <title>Unity on VacuumBreather</title>
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    <description>Recent content in Unity on VacuumBreather</description>
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      <title>Project Montreal - Part 5</title>
      <link>https://www.vacuumbreather.de/blog/montreal_dev_vlog_5/</link>
      <pubDate>Mon, 06 Apr 2020 00:00:00 +0000</pubDate>
      
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      <description>In this episode I show off several hex grid algorithms I added to the game, which will be very useful for all kinds of things in the gameplay future. I also talk a bit about the transition to the UniTask and UniRx libraries for my async and event aggregation needs.
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      <title>Project Montreal - Part 4</title>
      <link>https://www.vacuumbreather.de/blog/montreal_dev_vlog_4/</link>
      <pubDate>Sun, 29 Mar 2020 00:00:00 +0000</pubDate>
      
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      <description>In this episode I show how to keep your component dependencies based on interfaces while still serializing them. I also talk a bit about asynchronous operations and how to write custom awaiters.
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      <title>Project Montreal - Part 3</title>
      <link>https://www.vacuumbreather.de/blog/montreal_dev_vlog_3/</link>
      <pubDate>Sat, 21 Mar 2020 00:00:00 +0000</pubDate>
      
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      <description>In this episode I add unity to the map and explain how I used brushes to paint unit pre-placements on my map which will get turned into prefab instances when the map is loaded.
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      <title>Project Montreal - Part 2</title>
      <link>https://www.vacuumbreather.de/blog/montreal_dev_vlog_2/</link>
      <pubDate>Sat, 14 Mar 2020 00:00:00 +0000</pubDate>
      
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      <description>In this episode I discuss how you can organize your project with assembly definition assets and how to use the new Visual Studio 2019 solution filters to only see the stuff you actually care about..
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      <title>Project Montreal - Part 1</title>
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      <pubDate>Sat, 07 Mar 2020 00:00:00 +0000</pubDate>
      
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      <description>I&amp;rsquo;ve just stared work on a new hex-game project on Unity and decided to make a Vlog about its development. Maybe it helps someone out there and maybe someone can point out things I can do more efficiently. I worked in the industry for a couple years and have a few released games on my list but I have not worked professionally with the Unity Engine before, so it&amp;rsquo;s an exciting time for me to find out how to best do things in Unity :) Any constructive feedback is therefore much appreciated.</description>
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