A blog about my adventures in the .NET/C# world and the Unity Engine.

Project Montreal

Dev Vlog #4

Andreas Schmitt

1 minute read

In this episode I show how to keep your component dependencies based on interfaces while still serializing them. I also talk a bit about asynchronous operations and how to write custom awaiters.

Project Montreal

Dev Vlog #3

Andreas Schmitt

1 minute read

In this episode I add unity to the map and explain how I used brushed to paint unit pre-placements on my map which will get turned into prefab instances when the map is loaded.

Project Montreal

Dev Vlog #2

Andreas Schmitt

1 minute read

In this episode I discuss how you can organize your project with assembly definition assets and how to use the new Visual Studio 2019 solution filters to only see the stuff you actually care about..

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About

My name is Andreas Schmitt. I am a Software Engineer and Indie Game Developer from Germany