In this episode I discuss how you can organize your project with assembly definition assets and how to use the new Visual Studio 2019 solution filters to only see the stuff you actually care about..
I’ve just stared work on a new hex-game project on Unity and decided to make a Vlog about its development. Maybe it helps someone out there and maybe someone can point out things I can do more efficiently. I worked in the industry for a couple years and have a few released games on my list but I have not worked professionally with the Unity Engine before, so it’s an exciting time for me to find out how to best do things in Unity :) Any constructive feedback is therefore much…