A blog about my adventures in the .NET/C# world and the Unity Engine.


Project Montreal - Part 5

UniTask and UniRx

Andreas Schmitt

1 minute read

In this episode I show off several hex grid algorithms I added to the game, which will be very useful for all kinds of things in the gameplay future. I also talk a bit about the transition to the UniTask and UniRx libraries for my async and event aggregation needs.

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My name is Andreas Schmitt. I am a Software Engineer and Indie Game Developer from Germany