A blog about my adventures in the .NET/C# world and the Unity Engine.

Project Montreal - Part 3

Using Grid Brushes

Andreas Schmitt

1 minute read

In this episode I add unity to the map and explain how I used brushes to paint unit pre-placements on my map which will get turned into prefab instances when the map is loaded.

Project Montreal - Part 2

Assembly Defintion Assets and Solution Filters

Andreas Schmitt

1 minute read

In this episode I discuss how you can organize your project with assembly definition assets and how to use the new Visual Studio 2019 solution filters to only see the stuff you actually care about..

Project Montreal - Part 1

Starting a new game

Andreas Schmitt

1 minute read

I’ve just stared work on a new hex-game project on Unity and decided to make a Vlog about its development. Maybe it helps someone out there and maybe someone can point out things I can do more efficiently. I worked in the industry for a couple years and have a few released games on my list but I have not worked professionally with the Unity Engine before, so it’s an exciting time for me to find out how to best do things in Unity :) Any constructive feedback is therefore much…

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About

My name is Andreas Schmitt. I am a Software Engineer and Indie Game Developer from Germany